The experimental IS-7 was the pinnacle of development in Soviet heavy tank design, and it was significantly ahead of its competitors. Old-school heavy tank, it was the heaviest, most powerful, and well armored Soviet tank in the first half of the 20th century!
In short: a new Soviet rank V heavy tank in the USSR tech tree. Incredibly fast and extremely well armored even against modern shell types, the IS-7 also packs a good punch with its 130mm cannon. 68 tons of pure tank ecstasy await all participants of our summer marathon!
As an added bonus, the 50TP Prototyp, a tier VIII Polish premium heavy tank, has been in the game files for a short while, apparently with some changes since last. Here is the full list of stats as they currently appear in the game client, as well as some screenshots of the model.
Additional note: The vehicle appears to have a special customization style available to it, named "Winged Hussar". However, it is currently unknown how this set will be obtainable. (Author's note: Unfortunately, I could not quite get the style working entirely, but I've included a preview of the main aspect of said set - specifically, the vehicle skin - at the end of the article.)
Here is the final of three vehicles added into the game files with last night's micropatch -- the Object 279 (early), a tier X Soviet heavy tank (formerly known as the Object 726). As with the previous two articles, read on to see the current stats of the vehicle, as well as (of course) the finished visual model for this behemoth of a vehicle.
Here is the second of three vehicles brought by last night's micropatch -- the Chimera, a tier VIII British medium tank. Read on to see its' current stats, as well as images of the vehicle's updated visual model.
A micropatch was deployed overnight which, among other things, has brought several vehicles from supertest into the game client, finished models and all. Here is the first of them -- the Excalibur, a tier VI British tank destroyer. It appears they have gone with the 76 mm version of this vehicle, as that is the only gun currently present. Read on for the updated stats, as well as some eye-candy (in the form of the vehicle's updated model)!
This past May saw us test changes to the KV-5. Had they proven agreeable, they would have been applied to other preferential tanks. The results didn’t align with the intended outcome, however, and the majority of player feedback was negative. As the feedback and testing showed, the reason you take these tanks onto the battlefield or bring them into your Garage in the first place is their preferential status and unique characteristics. In response to your comments, we went back to the drawing board to work on another round of adjustments.
Here's a look at where the current setup is falling short and how the upcoming changes address those areas.
NOTE: The fixes described here are not final; this is a draft solution we'll be testing soon. We'll be watching very closely for any issues and take action to make additional changes if needed, while also keeping you in the loop on our progress.
A handful of vehicles have been spotted with some visual changes to their current forms on the current Shop Common Test. These icons show on the new splash screen which now pops up after purchasing a new vehicle. The vehicles themselves have yet to be changed in the actual game, but their icons differ visually from their current state -- several of which reflect information previously mentioned by Wargaming. It is currently unclear whether these are planned to come to the actual game - nothing has been confirmed as of yet - but anything is possible. Read on to see the icons, as well as some background info.
A brand-new in-game shop has been under construction for several months within the dev team, and it’s finally available for everyone to test. We’re planning to drastically change the shop’s interface and functionality, so we’re rolling out a separate Common Test specifically for the feature. Check it out!
Some in-game screenshots of the finished visual models for the new Polish light tanks, spanning tiers I-IV, have arrived from supertest, courtesy of WoT Express.
The full list of preliminary stats for the fourth and final new vehicle for the Polish tech tree, a tier IV light tank known as the 14TP, has arrived from supertest. Like its' predecessors, the vehicle has good mobility and a decent gun selection (in this case, a choice between a standard 47 mm cannon and the 40 mm Bofors auto, similar to that of the Covenanter's), compensated for by low survivability (poor armor and average health). Read on for details!
Third in the lineup of new vehicles for the upcoming Polish branch is a tier III light tank -- 10TP. The vehicle shares some visual similarities with the BT-7, which is also reflected in its' stats -- the 10TP has good mobility, poor survivability (hitpoints-and-armor-wise), and a decent gun. However, unlike the BT-7, the 10TP has a greater emphasis on its' firepower, and slightly less on its' mobility -- not to mention, it retains the very impressive -12° gun depression limit of its' predecessor, the 7TP. With that being said, here are the full preliminary stats for the vehicle, fresh from supertest!
Here is the second of the four Polish vehicles which have just arrived on supertest -- the 7TP, a tier II light tank. The vehicle appears to have slightly worse mobility than its' predecessor, albeit with improved firepower and an impressive gun depression limit of -12°. Read on for details!
Details on the tier I-IV vehicles for the upcoming Polish branch have arrived from supertest! Starting from this one, the next four posts will be focusing on the characteristics of these vehicles as they currently stand on supertest. Here is the first -- a tier I light tank known as the 4TP. There isn't much to say on this one, as it is fairly average for a tier I, but most notable is its' above-average power-to-weight ratio of 20.66 hp / t. Nonetheless, here are its' stats.
Get ready to prove yourself and earn big rewards! The rules remain the same as before - 15 ranks, chevrons, three leagues, and the “rank protection” system - but a slight adjustment has been made to benefit you in terms of explaining experience gains! Read on for details.
Today, commencing a new stage of the Kharkov map test has begun. This time, a version similar to the last one is being tested -- except, stripped of its drawbacks. The plans are to get rid of super-fast battles, to give every class a chance to shine, and to increase the playability of the open space by making it more suitable for mobile light and medium tanks.
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