More information about changes to specific Premium tanks has arrived -- in particular, it has been officially confirmed that they will be coming in Update 1.2! Read on for all the details, straight from the source.
In May we have shared our plans for preferential matchmaking and later detailed an update in July, detailing our plans on how we aim to improve the vehicles themselves and the current issues we have with the matchmaker itself.
It’s a very important topic, and we're pleased to share the latest information on improvements to preferential matchmaking vehicles. These tweaks and changes will make them much more competitive in both Tier VIII and IX battles. The team’s been hard at work finishing the first stage, and we’re ready to share the results.
Here's a brief overview of what’s happened to these special Premium vehicles.
The First Stage — What Has Been Done
Here are the steps we have already taken. We started with making characteristic and statistical changes to the 10 preferential matchmaking vehicles we currently have in-game to make them more competitive in same and +1 Tier battles, without making them perform better than non-preferential vehicles, as they will see +2 Tier battles.
All of this was done on the Supertest and we believe we got the desired result. In terms of combat effectiveness, these special Premium vehicles are now much closer to non-preferential matchmaking ones.
For example: The IS-6 has received buffs but it will not eclipse the IS-3 as the IS-6 only sees up to Tier IX, but the IS-3 must be competitive against Tier X tanks.
Without further ado, here are all the changes that have been made to these vehicles thus far.
The KV-5's key characteristics will be improved: firepower and survivability. The new value for a standard shell will increase combat effectiveness against Tier VIII and even IX enemy vehicles when aiming for the weak spot in their armor. Improved aiming time will reduce the time required for making an accurate shot, which will increase the firepower and indirectly improve the vehicle's survivability. Improved armoring for the once vulnerable spots will increase its combat performance when opposing same-tier enemy vehicles.
The IS-6 will enforce its role as a first-line fighter: the increased penetration value of this quick-firing vehicle (for both standard and Premium shells) will be sufficient for causing damage in close-range combat. Improved accuracy and aiming time will make gameplay more pleasant. Improved armoring will emphasize the vehicle's role of a close-range fighter.
FCM 50 t
The FCM 50t's DPM and mobility will be increased; at the same time, the gun depression angle will be improved. Increased firepower will make the vehicle more suitable for the current playing conditions in Random Battles; at the same time, increased mobility and an improved gun depression angle positively affect its survivability and combat performance.
Changes to the 112 will increase the vehicle's performance if used as intended: of the two Premium Chinese vehicles, this one better suits the role of a close-range fighter. For this, the shell penetration, gun handling parameters, velocity of Premium shells, and rate of fire will be improved. At the same time, the vehicle will be less effective in long-range combat, but better suited for face-to-face encounters when one can take maximum advantage of the strong turret armor.
The WZ-111 and its Alpine twin will receive improvements that are similar to those of the 112: improved penetration value, faster Premium shells, and shorter aiming time. However, the improvement of accuracy and aiming time will be bigger to emphasize the difference in gameplay: The WZ-111 and Alpine Tiger will feel more comfortable when shooting long range.
The М6А2Е1 will receive overall improved technical characteristics: slightly better penetration, slightly better aiming time, slightly improved armoring, and additional HP. This complex improvement will positively affect gameplay comfort and combat performance, emphasising the pros and reducing the cons.
In addition to the overall improved technical characteristics (penetration, aiming parameters, stabilization, and shell velocity), the T-34-3 will receive a long awaited improvement for its gun depression angle, both in the front and rear. The vehicle will be more effective and versatile; its gameplay will become more diverse on maps featuring irregular terrain.
The combat performance of this legendary vehicle will be made to match its status. The Type 59 will be able to fully participate in battle and influence its outcome. Complex improvements to the fire power, aiming parameters, and armoring make the Type 59 suitable for the current situation in Random Battles.
The Super Pershing will be able to perform the role of a fire support vehicle, having received decent armoring. A handful of technical characteristics have been improved: firepower and aiming parameters will be considerably improved, while mobility will be improved a little. The frontal turret armor will be stronger, the armor of vulnerable spots will be improved, and balancers for the gun will be added to the collision model as a screen.
8,8 cm PaK 43 Jagdtiger
Thanks to the revamped technical characteristics, the Jagdtiger 8,8 will survive for longer in battle and be able to cause more damage. The increased penetration and rate of fire will allow this TD to perform its main role: causing damage. At the same time, complex changes to mobility will allow for escaping enemy fire and fighting for survival in close-range combat.
The following changes were available on the Supertest:
Work is complete for this step but we'll continue to monitor the stats and feedback in case additional changes need to be made. Now onto the more pressing issue for these vehicles: the matchmaker.
After the release of 9.18, the new matchmaker was introduced (with the 3-5-7 format). Yet, this system is not efficient for preferential matchmaking vehicles: after all, they aren’t as effective against their own Tier and the Tier higher. So, what can be done?
Our initial plan is to look at ways to change the matchmaker and control distribution among all six template possibilities. We cannot improve the current system without a full rework of the architecture, however, and this is planned for the future.
We are actively disassembling the current matchmaker, making important changes, and then adding them to the new system. A complex adjustment, to be sure, and one that needs time to ensure nothing breaks!
Due to the complexity of the issue, we'll have upcoming articles on the matchmaker and the changes required. In short, it requires delving into the entire matchmaker architecture, and is much more complicated than individual vehicle changes. We understand you want as much information as possible regarding this issue, and we'll release more as soon as we can.
Source: WoT NA Portal
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