Today, the redesigned version of the Kharkov map is coming to the super test. We have made changes that will make the map playable for all classes of equipment, including lightly armored vehicles that previously experienced problems in this location.
For this, the open part of the map (points 1 and 2) underwent serious changes - we raised this part of the map to the same level as the city buildings, and also the number of bushes and small shelters increased, allowing effective shooting. These changes should establish the interaction of the open part and urban development.
Urban areas (point 3) were somewhat simplified - this will make the fighting more controlled and reduce the number of cases when a sudden Maus came out of the gate in the stern and did damage.
In addition, we made changes to the urban area (point 4) - the zone was slightly lightened in the number of shelters in the square. We will also test the version of the map with a closed entrance to the square. To see how this will affect the placement of tanks on the map and their concentration in points of collision.
Depending on the test results, we will decide on the fate of this prototype. Follow the news from the super test.
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