Today, we launch the first Common Test of Update 1.2, bringing some new additions to World of Tanks, so let’s check it out!
New Map: Empire’s Border
You’ve probably heard about this map from Chinese sources. Empire’s Border received a warm welcome and positive feedback from its home audience, so we’re including it into the roster for all regions as it was previously only available on the China server.
Empire’s Border will become the first Asia-set locale to join the game since the release of Update 1.0. Featuring what many consider the 8th Wonder of the World, the map is sliced into two halves by the Great Wall of China, commanding the landscape from higher ground.
The whole locale is split into several altitudes, each offering tactical versatility of its own.
Zone for mediums. Along the wall, there are distant shoot-throughs and along the red line are a large number of shelters.
Zone for lights. A number of shelters and a quick breakthrough to the rear of the enemy.
The location for tank destroyers to give support to key areas.
Both Widepark and Highway have been revamped to HD quality, adding an extra level of immersion, while leaving their core gameplay unchanged.
Lots of you have reached tremendous progress in the 1st operation. Your performance is crucial to reap the best rewards, so, way to go, tankers! And, while the first stage is at full swing, this Common Test marks the virtual start of the Second Front’s 3rd operation.
Every player will receive a needed number of Orders to unlock it, so you can test the approach we’re taking with that final stage. As a reminder, here’s how the personal missions’ core concept looks like:
Bots?! (Don't panic, it's not what it may sound like)
Certain clusters (for example, the game server hosting players from Latin America) have an issue with long waiting times to get into battle, specifically at the lower tiers. To shorten the queuing time, we are introducing AI-controlled vehicles and would like to test the mechanic during this Common Test.
They will only play on certain maps and between Tiers I–V. Don’t panic, you will always know when you are playing with bots as they will have colons “:” at the start and end of their names, coupled with a specific badge.
While the mechanics will be available for everyone to test during the CT 1.2, the AI will be introduced in NA’s LATAM cluster. We are also looking into the possibility of adding bots onto the Australia cluster too. EU, RU, APAC (except Australia), and the U.S.-based NA servers will remain unaffected.
The number and classes of bots on each team will always be the same so there is no advantage to one team over the other and will be limited to a certain number per team.
All players testing this feature will be providing feedback for other PvE events we are looking at in the future. Bots will be active straight at the launch of Common Test 1.2, and with the release of Update 1.2, we’ll disable them everywhere. In the future, bots will only be released on the LATAM, and possibly Australia, clusters.
List of Changes
1. Changes to Personal Missions
Maps that have been reworked in HD:
Source: NA Portal
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