It's 2019, and we're ready for Update 1.4: Common Test! The Update's a bit special — first and foremost, we're introducing the new long-awaited line of French wheeled vehicles. We've also made some improvements to Personal Missions and give new life to Ghost Town — an epic map with a fascinating legend!
Wheeled Vehicles Roll Out!
In pondering the future of World of Tanks, we decided to take a closer look at the so-called military armored cars — lightweight wheeled tanks historically employed for reconnaissance, armed escort, and other battlefield tasks. We decided to refresh the game and add something special.
Wheeled vehicles are one of the hottest topics in World of Tanks, and some of you still have strong opinions about their introduction. In December last year, some contributors and other players tested the EBR 75 FL 10, a Premium Tier VIII light tank in active combat conditions, on the live server. With this Common Test, however, everyone can playtest wheeled vehicles.
NOTE: The French wheeled vehicles have new mechanics that were previously unavailable in World of Tanks. These mechanics are the key features of all armored cars and make them truly outstanding. All military wheeled vehicles have historical origins — some of them were mass-produced and even saw service.
Click on an image below to view in full-size.
Playtest Them And Share Your Impressions!
Wheeled vehicles may seem a bit unusual with their fast maneuvering, targeting lock-on feature, and dual speed modes. Take one for a ride and see what happens!
To make your impressions as rich as possible, we introduce not just a single vehicle, but five armored cars — from Tier VI to X — at once. The line starts with AMX ELC bis, a Tier V light tank, from which you can research wheeled vehicles.
NOTE: The Crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All Crews include a Commander (who also fills the role of Loader), a Driver, a Gunner and a Radio Operator.
Your input is crucial as we continue refining this promising class, so be sure to leave any suggestions or questions on your region's official forum.
Update 1.4 will also bring updated Personal Missions. We conducted an in-depth analysis of your feedback and missions stats you're currently carrying out. As a result, we identified about 30 Operation: Chimera tasks (“The Second Front” campaign) you were struggling with.
In Update 1.4, we'll try to find a middle ground and keep Personal Missions challenging, but more feasible. Based on your feedback, the aspects of mission conditions for Operation: Chimera will be reworked to make them easier. Getting your well-deserved reward, the British Chimera Tier VIII medium tank, is now also easier!
Changes to Reward Tanks
By the way, about the reward tanks. Based on our statistics and your feedback, in Update 1.3 we made two vehicles from the first set of Personal Missions (the T 55A and Object 260) more attractive and competitive. This time, two more formidable tanks are going to receive their portion of slight yet consistent improvements – the Chimera and Object 279 early.
Let's start off with the Chimera. We improved its accuracy, shell velocity, aiming time, and gun stabilization to make it more suitable for effective firing. The Chimera’s view range was also improved. Most important: we’ve increased its penetration with standard shells.
The Object 279 early will get improved aiming time and higher accuracy. In addition, its dispersion during turret rotation will be reduced. We’ve also strengthened its lower plate to decrease the chances to penetrate it.
With these improvements, both reward tanks will receive more accurate and effective guns. All details and precise specifications will be coming later — in a dedicated article outlining the changes to Personal Missions, so stay tuned!
Ghost Town: Old Map, New Impressions
Do you remember the Ghost Town, a map that previously served as an arena for battles in various game modes and during tournaments? With Update 1.4, the Ghost Town map will receive significant changes and get a whole new life as a map for Random battles.
NOTE: Ghost Town has an iconic legend. This map will be the battleground for a proud Kazakh warrior who was forced to leave his home for good and fight for freedom and peace of his loved ones. His path runs through the Kazakh steppes and deserts, and leads him to the Ghost Town, where he'll face his foes. There's a lot at stake, and it might not be an easy win.
That was exactly our mood when we created the soundtrack for this map. We've tried to put in it all the range of intense feelings that come from this heroic legend. Just listen to this amazing music — it's really captivating!
Let's take a quick look at the key improvements this "old new map" received:
Notable / Major Positions
West Flank: Open area where maneuverable vehicles can engage in active combat. This area has multiple points of cover that units can move between, as well as points of interest. Controlling these points makes it possible to advance on the enemy base or perform a flank maneuver in the direction of the city.
In a nutshell, the map generally has become more beautiful, epic and atmospheric. The landscapes around you are just fascinating. Welcome to Ghost Town!
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