Lots of very exciting news has arrived from Wargaming Fest 2018 -- namely, the plans for World of Tanks 2019! These include many changes, features, and fixes/improvements which have long been awaited for by the community, including premium ammo rebalance, fixing issues with matchmaking, improvements to vehicles (including the IS-4, Leopard 1, & STB-1), the return of Frontline mode, and much, much more! Lots of big changes are in store; check them out!
In 2018, we continued our efforts to improve matchmaking and Grand Battles, while adding new vehicles, nations, challenges, and other game events. We also celebrated the 10th anniversary of the idea of World of Tanks and won our fourth Golden Joystick Award by taking home the Still Playing category for the second year in a row. We’re already hard at work making great plans for the future, which we’re ready to share with you!
In 2019, we're going to:
Premium Ammo Rebalancing
Premium ammo has always been one of the hottest topics in World of Tanks and over the upcoming year, we’ll make a key revision to the entire mechanic.
Earlier this year we took the first step toward rebalancing Premium ammo by removing the feature of purchasing ammo and consumables for Gold. Therefore, the terms "Premium ammo" or "Gold ammo" are no longer appropriate — let's call them collectively “special ammo.”
We’ve been waiting for the amount of “special ammo” in World of Tanks to decrease and for players to adjust to the new concept. Just to be clear, let's start off with the key reasons for rebalancing.
What Do We Want to Do?
Our top priority is to help players choose their ammunition loadout more consciously. We want players to evaluate the advantages of different shells and factor in the consequences.
It's extremely important the new system first of all suits you, our players. That's why we decided to try the solution you actively offered, based on forum feedback.
NOTE: We’ll reduce the damage output of “special ammo” by 25-30 percent, depending on average damage of the shell, while their penetration will remain unchanged. The percentage of damage reduction will depend on the amount of damage per shot — the more damage per shot, the greater the percentage of reduction.
As a result, we are going to implement the following mechanics:
We’ve put a lot of work into these improvements and are excited to get your feedback. Your input is crucial as we continue the rebalancing process of “special ammo.” If feedback on our proposed solution is positive, we’ll release it for testing and analyze how it impacts the current gameplay.
If all testing steps go as planned, we'll then try to adjust the cost of all shells, depending on their effectiveness and how often they are chosen.
We are well aware that these changes will significantly affect some tanks. Don't worry: All vehicles will be evaluated individually, on a case-by-case basis!
In some cases it will be necessary to change the cost ratio or the characteristics of a vehicle, but it will be too impractical to look for a "one-size-fits-all" answer. The decision to implement this mechanic has not yet been made! We'd like to analyze your feedback, so feel free to leave your thoughts and concerns on the forum.
We outlined 2019 would be a big year for the matchmaker, so prepare for big changes over the next 12 months.
Evolution of Change
The matchmaker’s main objective has always been getting players into battle as quickly as possible. Ever since 2010, the various versions have valued speed as the top priority.
As a result, we encountered key challenges:
The templates bear strict rules: there should not be more tanks at the top than in the middle, and no more in the middle than at the bottom. Thanks to the templates, in each battle, players had a sufficient number of enemy tanks, with which they could compete on an equal footing. Even playing at the bottom of the list, you always have the same number of tanks of your Tier in the opposing team.
New Update, New Challenges
After the introduction of the template system, the battles became more acceptable. On the other hand, we've faced new serious burdens and challenges:
What Will Happen Next?
We are working on fundamentally new tools so the rules for assembling battles can quickly adapt to the queue and specific game situation. We also assumed battle enjoyment was more important than queuing time. Waiting for a battle may take a little longer, but the teams need to be better balanced.
In the future:
Your Feedback = Our Success
There’s a lot in the works, and even more on the way for the new matchmaker in 2019. The technical part of the architecture is almost ready and is currently being tweaked and tested. If we're satisfied with the outcome, we're planning to launch an updated matchmaker on the main servers in all regions. We’ll carefully analyze the effect of these changes.
We're excited to hear what you think about all these tweaks, please post your general feedback in the special thread on our forum. Gradually, step by step, we're going to improve matchmaking and make World of Tanks even more enjoyable.
The Return of Frontline
Frontline is coming back in the first quarter of 2019!
Frontline has received a slight revamp as we want to solve a fairly clear yet challenging issue. We would like to keep the friendly and relaxing atmosphere, where you can play just for fun, but at the same time give you the opportunity to fulfill medium- and long-term engagement goals. Most important: Frontline will not be a short-term event, but a whole series of events throughout the year, with heaps of rewards and other bonuses.
The core gameplay will remain unchanged. You receive ranks and points for good performance in combat and these points can be used to boost your level. When you reach a certain level, you earn rewards (such as Credits and consumables). Once you reach the top of the 30 levels, you can Prestige, which resets your progress so you can start earning rewards again.
We’ve added more to the Frontline formula:
In 2018, we worked on vehicle rebalancing, added new tanks, and removed some older ones. Now we’re ready to take the next step.
We'll improve vehicles that will be most affected by the rebalancing of “special ammo.” We’ll also focus on vehicles with poor efficiency and overhaul some overpowered tanks to revise their characteristics.
The following Tier X vehicles will be rebalanced first:The lineup is not complete, and other vehicles may be added — plus, we’re also looking at rebalancing mid-Tier vehicles. We’re happy to hear your feedback, so feel free to share your thoughts and suggestions.
Note: It has also been stated in the presentations that rebalances for the Type 5 Heavy and artillery are also planned.
The development team has discussed the possibility of adding a new nation, but there are no concrete plans. However, that doesn't mean there won't be more new vehicles!
At the end of 2016, with Update 9.17, we released two Swedish tech trees simultaneously. Next year, the nation gets Swedish Medium tanks.
Swedish Medium tanks are maneuverable vehicles with fast-firing, accurate guns. But what really sets them apart is the option to switch into Siege Mode — a feature of Swedish tank destroyers.
It’s too early to unveil how many vehicles will appear in the new branch and at what Tier they'll start. We're carefully evaluating candidates and all vehicles will be entirely historical.
We’d like to make the switch to Siege Mode automatic on the new Swedish tanks. We'll have more information when we completely configure the branch and refine the mechanic.
(Additionally, keep in mind that these are most certainly not the only vehicles coming next year! Stay tuned.)
We want to experiment with new quality mechanics. It's too early to showcase any concepts yet, but we hope to lift the veil of secrecy in the future!
In 2019, a new series of Ranked Battles will begin and promises to be quite different from earlier versions!
Thanks to your feedback we’ve decided to fix several key issues. Previously, a casual player had to push themselves to the limits to reach Rank 15. At the same time, top players could reach the max rank quickly and felt 15 Ranks were not enough.
We decided to rework the entire Ranking mechanic and break it into four divisions, and each division involves 15 Ranks. We reduced the number of chevrons you need to reach Rank 15, so don’t worry — you don’t have to work four times harder!
The New Paradigm
The first division is Qualification, where you start with a clean slate. At Rank 15, you end up in the next division, Bronze.
This is where the fun begins! Depending on how you performed in the Qualification division, chevrons in the Bronze division will be easier or harder to earn.
In the Silver division, all the mechanics will be similar. If you have proven yourself in the previous division, you'll earn more chevrons.
The ultimate division is the most challenging — is Gold! Only the best of the best can reach the top.
NOTE: You cannot drop out of a division into a lower one!
These are far from the only changes in Ranked Battles, but perhaps the most interesting.
In January 2019, in an upcoming event for players in сlans, a new British reward tank will be introduced: the T95/FV4201 Chieftain, a Tier X heavy vehicle with a tough turret and good combination of alpha damage and DPM.
The Bonds Shop
This year we completely reworked the in-game shop, so players can purchase items, equipment, and directives for Bonds. In 2019, we want to add the ability to purchase vehicles for Bonds.
We’re planning to put vehicles on sale that are not currently available in the Premium Shop, but present in the game. These include gift tanks and vehicles removed from the tech tree but are still owned by players.
We’re compiling a list of vehicles of various Tiers that may be purchased for Bonds. We’ll individually evaluate each vehicle and choose a fair price depending on its uniqueness. As a result, a Tier X may cost less than a Tier VIII, and it’s possible some very rare collectible vehicles will be offered for Bonds.
NOTE: During the live presentation at WG Fest, the Foch 155, FV215b, and FV215b183 were shown as three examples.
On the Horizon
We plan to add vehicles to the Bonds shop in two rounds. The first lot in the spring of 2019, which includes more affordable units. The second one contains more exclusive tanks and goes on sale in the second half of 2019.
We’re also discussing the possibility of adding other goodies and specials to the Bonds shop. We also plan to gradually increase Bonds sources in the game.
The new year brings a fundamental change to Premium Account. The 8-year-old current version has some features players consider less important. For instance, Personal Reserves offer similar — and sometimes even better — bonuses, so the appeal of the Premium Account has lessened.
Improving the Economics & Convenience
Our ultimate goal is to make Premium Account more profitable and, most important, convenient for everyone. Your feedback will be key for what the future holds.
Don't expect the Premium Account concept to be revised quickly, however. Our plans call for a comprehensive approach to this issue, which requires a lot of time and attention. The whole scope of potential changes is still under active development, so stay tuned for more news!
This year we have released many cool customization styles, let us refresh your memory:
But wait, there's more: A very special treat awaits in 2019... an incredible Tank Race! More information on this later!
(Stay tuned... it appears there is more to this video than the Tank Race announcement!)
On behalf of the entire World of Tanks team, we would like to express our sincere appreciation to every one of you. Thank you for your loyalty, patience, feedback, and passion. This is your game as much as it is ours, and we’re looking forward to shaping the future together!
Enjoy the holidays, Commanders! Don’t hesitate to leave any suggestions or questions you might have on the official World of Tanks forums!
Source: WoT NA Portal
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