Base firing range of secondary armaments:
Increased from 5.0 to 7.5 km
Repair Party consumable cooldown:
Decreased from 120 to 60 seconds for standard equipment
Decreased from 80 to 40 seconds for premium equipment
Damage Control Party active time and cooldown:
Active time increased from 20 to 30 seconds
Cooldown time increased from 120 to 180 seconds for standard equipment
Cooldown time increased from 80 to 120 seconds for premium equipment
Decreased from 1.9 to 1.7
The goal of these changes is to increase the close combat priority of the ship and boost overall effectiveness, taking the gameplay further away from the Alabama.
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